The Award Framework provides young people with the opportunity to design their own program based on their interests and the available options. There is a huge range of possible activities, and as long as they fit into the correct categories and meet some basic criteria, they can be counted towards their Award.
All activities must meet the following basic conditions:
- All activities must be done outside of regular school or work requirements. They must be completed in ‘leisure time’. That is, time that the participant could chose to be doing something else and isn’t obligated to be doing the activity.
- Activities must be supervised by an adult leader, coach, or teacher (the Assessor). Their role is to guide the participant in the activity, help them set goals, and verify that the requirements for the different sections of the Award have been satisfied. The Assessor should be someone knowledgable in the activity and not related to the participant.
- Activities must be done voluntarily. Participants cannot be paid for any activities they are doing towards the Award.
- For the Service, Skills, and Physical Recreation Sections at least one hour per week must be completed in an activity for it to count towards the Award.
The Service section of the Award encourages young people to volunteer their time to and understand the benefits of this service to their community.
Participants are required to give service (volunteer) over a set period of time that enables them to experience the benefits that their service provides to others.
Examples of Service:
- Visiting and supporting people in need, such as the elderly, or those with disabilities
- Volunteering at a hospital or local care home
- Sports coaching
- Helping with a local charity
- Teaching or Tutoring
- Bronze – at least 3 months or 6 months if chosen as a Major Section
- Silver – at least 6 months or 12 months if chosen as a Major Section
- Gold – at least 12 months of 18 months if chosen as a Major Section
The Skills section of the Award encourages the development of personal interests and practical and skills.
The Skills Section provides the opportunity for a Participant to either improve on an existing skill, or to try something new. As with the other Sections of the Award, a level of commitment is required over time to progress a skill. It leads to a sense of achievement and well-being, and possibly improved employability through the development of life and vocational skills.
Examples of Skills
- Music – singing, learning to play an instrument, music event management
- Sports related – sports officiating, umpiring/refereeing, sports ground maintenance
- Arts and crafts – ceramics, embroidery, jewellery making, drawing, painting, sculpture, photography
- Nature and the environment – agriculture, astronomy, bee keeping, conservation, fishing, forestry, gardening
- Communication – film and video, languages, reading, writing, public speaking, journalism, website development
- Games – billiards, snooker or pool, chess, darts, backgammon
- Bronze – 3 months or 6 months if chosen as a Major Section
- Silver – 6 months or 12 months if chosen as a Major Section
- Gold – 12 months or 18 months if chosen as a Major Section
The Physical Recreation section of the Award encourages young people to participate in sport and other physical recreation for the improvement of health and fitness.
Encouraging healthy behavior has benefits, not only for Participants but also for their communities, whether through improved health, or active participation in team activities. This Section specifically aims to improve the health, team skills, self-esteem and confidence of Participants.
Examples of Physical Recreation
- Ball sports – football, soccer, volleyball, basketball, baseball, golf, tennis
- Athletics – running, jumping, throwing, triathlon, decathlon
- Water sports – surfing, canoeing, kayaking, swimming, water polo, diving, rowing
- Martial arts – karate, judo, kickboxing, boxing, taekwondo, kendo
- Animal sports – horse riding, polo
- Other Activities including dancing, gymnastics, cycling
- Bronze – At least 3 months or 6 months if chosen as a Major Section
- Silver – At least 6 months or 12 months if chosen as a Major Section
- Gold – At least 12 months or 18 months if chosen as a Major Section
The Adventurous Journey section encourages a sense of adventure and discovery while undertaking a team journey or expedition.
The journey can be an exploration or an expedition but must be a challenge. The aim of this Section is to provide participants with the opportunity to learn more about the wider environment, as well as to develop their self-confidence, team work and health. Participants are taken out of their comfort zone- in an unfamiliar environment but kept within a safe and secure setting, achieved through suitable training and supervision.
Examples of Adventurous Journeys (explorations and expeditions)
- Exploring the natural world: flora, fauna, erosion, geology, coastal studies
- Exploring river valleys, plant studies, exploring human impact: visitor impact in national parks, pollution
- Completing a demanding journey by foot, cycle, canoe or kayak
- Kayaking the entire navigable stretch of a river
- Climbing mountainous peaks
- Cycling from one part of a state to another
|Level||Days||Nights||Minimum total hrs purposeful* effort||Minimum average hrs purposeful* effort/day|
*Purposeful effort means time spent towards accomplishing the purpose of the journey. Time associated with sleeping, cooking and eating is in addition to this time.
Three Types of Adventurous Journey
- Expeditions – a journey with a purpose
- Explorations – a purpose with a journey
- Adventurous Projects (only for those 18+ years of age)
The Residential Project, completed only at Gold Level, aims to broaden participants’ horizons through involvement with others in a residential setting.
What It’s About
The Residential Project offers Gold Award Participants unique experiences that truly broaden horizons and challenge their outlook.
At the heart of the Residential Project is the undertaking of purposeful experience with people who are not their usual companions, working towards a common goal. Adding to this, the young person is also outside of their usual place of residence, often in an unfamiliar environment.
It is hoped that the Residential Project rewards Gold Award Participants with a sense of personal achievement, enhanced social connection with new and interesting people, and a truly life changing experience!